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7 PM – Python Game Development
October 15, 2021 @ 7:00 pm - 8:00 pm
Today
- We went over the projects
- We reviewed how Flappy Duck flies in the air
- We went over how to add gravity.
- Review all these things and your final project with your teammate!
Homework
- Add add a couple different modes to your config file and add a new “”mode” attribute to Hunter/Player:
- STANDING, JUMPING_UP
- The sprite starts in the STANDING mode.
- The sprite can only jump when it is in standing mode.
- When you make the sprite jump, switch it to JUMPING_UP mode, and modify the falling_speed attribute to make it negative so it starts moving up.
- When the player’s bottom hits the bottom of the screen switch the mode to STANDING mode.
- When the player is in standing mode it can’t fall anymore.
- When you’ve implemented this correctly, the sprite shouldn’t fall below the bottom of the screen.