American Young Coder Academy – Indo

6 PM – Python OOP – Gamas

Homework Inside LibrarySystem, add code inside book.py so it will have a new method called get_info(self) When get_info(self) is called it will return information of the book. Like this Title: Lightning ThiefRead More...

6 PM – Python OOP – Gamas

Homework Continue on MonsterInheritance project. Create Monster class inside monster.py species health max_damage Also create get_info(self) method Use the Monster class inside MonsterInheritance class to do Add New Monster List all monsters

6 PM – Python OOP – Gamas

Homework Continue on MonsterInheritance project Create a method initialize_monsters. In here, you want to automatically add 3 monsters in the beginning and call this when you start the program. Dragon - 100Read More...

6 PM – Python OOP – Gamas

Today We Did We continued with Monster Inheritance. We added Adventure Menu: Magic Attack and Sword Attack. When the user choose "Sword Attack" the monster, the player will damage the monster withRead More...

5 PM – Python OOP – Gamas

Today We Did We setup Pycharm We started learning dictionary. Homework Create March28_DictionaryHW.py Copy codes from page 92 to 95. Do Try It Yourself page 99.

7 PM – Python OOP – Gamas

Homework Continue on Monster Inheritance project. Add the water, earth and wind magic attacks. Look at how we did it for fire magic. After each magic attack, the monster also need toRead More...

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