1 PM – Python Game Development
Today: We went over the homework and added the landing page and added the target pointer sprite We added waves and a way to keep track of the current wave. Homework: UpdateRead More...
American Young Coder Academy – Indo
Today: We went over the homework and added the landing page and added the target pointer sprite We added waves and a way to keep track of the current wave. Homework: UpdateRead More...
Today: We went over the homework to add a type to the enemy. We added the tower hotspot sprite. We added the ShootingTower sprite. We went over how to create the shootingRead More...
Today: We went over the homework to create the bullet sprite. We added logic so the shooting tower could shoot bullets. We added different tower for purchases. Homework: Add collision detection betweenRead More...
Today: We went over the homework to add custom shooting tower images and collision detection logic between bullets and enemies We added logic so different towers shoot their corresponding bullet images. WeRead More...
Today We Do We reviewed the homework. We enabled multiple waves of enemies. We make the player's health decrease when enemies is off the screen and still alive. We hide hotspot whenRead More...
Today: We went over the homework to add the cancel purchase button and music. We fixed the bug where clicking on the towers for purchase deducted more coins We added logic soRead More...
Today We Did We setup SAT-3PM-TOD project. We created gitlab project and clone them and checkout individual branches. Added background and Enemy class. Homework Inside Enemy class, resize the image according toRead More...
Today We Did We learned on how to load images using for in range for loop. We created config,py We learned about the enemy movement regions. Homework Our next class is goingRead More...
Today We Did We continued on TOD project. We specifically worked on the 3 steps to enable the enemy movements What direction should the enemy move according to its region. Move theRead More...
Today We Did We added "region <region>" information on the screen for debugging purposes. We added EnemyTwo class which inherits from Enemy class. This way we can override the self.images used forRead More...