1 PM – Python Game Development
Today: We went over the homework to center the bullet's initial creation position, and added collision detection between the enemy tank and the bricks. We added logic so the enemy tank facesRead More...
American Young Coder Academy – Indo
Today: We went over the homework to center the bullet's initial creation position, and added collision detection between the enemy tank and the bricks. We added logic so the enemy tank facesRead More...
Today: We added the bullet sprite. We added direction to the bullet and spawned them in 4 different directions We added the enemy health. Homework: Add the landing page with a playRead More...
Today: We went over the homework to add the landing page. We went over the game walk and started the maze solver module to user for the enemy tank. Added logic toRead More...
Today: We went over the homework to add the landing page. We add the TowerForPurchase sprite and created a floating TowerForPurchase when the target collides with the non floating TowerForPurchase. Homework: CreateRead More...
Today We went over the homework to add the game won page. We added logic so the enemy tank is recreated after winning the game. We added the maze_solver and imported itRead More...
Today: We went over the homework to make the enemy tank fire the bullet. We visualized the maze solver's path by creating a white dot for each node coordinate. We used theRead More...
Today: We went over the homework to add the coins indicator. We added the start waves button. We added code for handling enemy waves. Homework: Add configs for three different enemy types:Read More...
Today: We went over homework to add the game over page. We went over how to reset the game after clicking the play button. We added logic to modify the map soRead More...
Today: We went over the homework to add the game won and game over pages. We added 3 different tower types for the tower for purchase, tower and bullet. Homework: Make sureRead More...
Today: We went over the homework to add the enemy sprite. We added the logic to move the enemy on the map. Homework: Create a new sprite class called "TargetPointer" which hasRead More...